
The lighting is 100% default dynamic. No RTX nor realtime GI, simply default vanilla UE4 with distance field shadows and moveable lights. https://www.youtube.com/watch?v=vef_ZPLhjt8&ab_channel=UnrealEngine

The clouds are from the marketplace https://www.unrealengine.com/marketplace/en-US/product/skycard
https://www.instagram.com/peter.rrr/
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A quick relighting of a scene made by MESHINGUN STUDIO and assets by William Tate. I was mainly inspired by Final fantasy / Ghibli / Genshin sort of vibe for this exercise.
https://www.artstation.com/williamtate
https://www.artstation.com/artwork/mD4Ov8
https://www.unrealengine.com/marketplace/en-US/product/stylized-village-by-meshingun-studio
I'm responsible for the lighting (and a little bit of set dressing for composition), these are rendered in UE4 with screenshots straight from the viewport. All these lightings are 100% dynamic, without RTX nor realtime GI. I barely used any post-process aside from bloom. I didn't use any LUT either. It took me about 1-2 evenings each.